![]() ![]() You can also do this using quicktime and possibly skip portions of steps 3-5 as the audio in quicktime will be from the computer out source. (I delete the audio as I think even setting the volume to zero still requires the program to attend to those instructions and may increase render time) Separate from video the Audio recorded with it and delete the audio portion. Import both video and ableton audio into IMovie. ![]() I open my camera controller and arm for video record and start recording video.ĥ. I make another audio track and arm for record.ģ. I import the backing track into Ableton in Session view.Ģ. I have an old Canon camera that records decent video and canon has a control program that the camera functions can be controlled using the computer.ġ. I had at one point used my iPhone for the video recording but that was more of a hassle to set up and manipulate. Note I use a camera via USB as I don't have a built in camera. I've imported the video into Ableton to sync with my recorded audio and found that it was more difficult than exporting my recorded track from Ableton and then using iMovie to Sync the video and Audio. This should be the same if your using the built in camera.Ģ. I believe in Quicktime (and maybe IMovie), I had to select my audio source speaker out which was not my system speaker out as I have a Motu AudioExpress.This requires ableton to still be running with the backing imported and the input source monitored, but not necessarily recording. I've recorded a video from my phone using both Quicktime and IMovie. Do you mean 'record' a video while playing against a backing track? I've done this many ways, both in and out of Ableton.Ī few things I prefer if you mean recording a video.ġ. ![]()
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